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Download Ebook Beginning iOS Game Development, by Patrick Alessi

Download Ebook Beginning iOS Game Development, by Patrick Alessi

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Beginning iOS Game Development, by Patrick Alessi

Beginning iOS Game Development, by Patrick Alessi


Beginning iOS Game Development, by Patrick Alessi


Download Ebook Beginning iOS Game Development, by Patrick Alessi

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Beginning iOS Game Development, by Patrick Alessi

From the Back Cover

Start writing games for the iOS platform today Want to start writing games for the iPhone® and iPad®, but you're new to iOS development? This book provides the starting point. No matter your experience level with iOS programming, this beginner's guide covers the technologies you need to know to get started creating fun iOS games. The coverage begins with the tools you'll need, including Xcode® and Interface Builder, then gives you a tutorial in C and Objective-C®, the languages you'll need to develop for iOS. Then you'll learn how to use the Cocoa® Foundation framework and the Model-View-Controller architecture. Once you have the foundation in place, you'll move on to the libraries you need to add graphics, animation and sound, control user interaction, and even allow players to play head-to-head across a network. Learning how to create games should be nearly as much fun as playing them, so this book offers a complete, playable game in nearly every chapter. Each game is created in simple, easy-to-understand parts, building to a full game by chapter's end. Author Patrick Alessi explains all the code line-by-line so you'll always know exactly what you're building. Beginning iOS Game Development: Teaches you to write games by having you create real working games Details the key libraries for creating iOS games: graphics, user interaction, animation, and sound Shows you how to use Apple's frameworks to make writing games simpler Walks you through ways to effectively debug and test your games Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved. wrox.com Programmer Forums Join our Programmer to Programmer forums to ask and answer programming questions about this book, join discussions on the hottest topics in the industry, and connect with fellow programmers from around the world. Code Downloads Take advantage of free code samples from this book, as well as code samples from hundreds of other books, all ready to use. Read More Find articles, ebooks, sample chapters and tables of contents for hundreds of books, and more reference resources on programming topics that matter to you.

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About the Author

Patrick Alessi has built data-centric applications for clients ranging from small business databases to large-scale systems for the United States Air Force. He is the developer of several applications in the iTunes store, and is the author of Professional iPhone and iPad Database Application Programming. He has also developed a variety of real-time systems, graphics intensive desktop applications, and games. Currently, he is focused on developing connected applications and games for mobile devices such as the iPhone and iPad.

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Product details

Paperback: 432 pages

Publisher: Wrox; 1 edition (December 20, 2011)

Language: English

ISBN-10: 1118107322

ISBN-13: 978-1118107324

Product Dimensions:

7.4 x 0.8 x 9.2 inches

Shipping Weight: 1.4 pounds (View shipping rates and policies)

Average Customer Review:

3.9 out of 5 stars

30 customer reviews

Amazon Best Sellers Rank:

#807,357 in Books (See Top 100 in Books)

Looking through this book at Barnes and Noble was a great experience. The book seemed to build nicely from c to objective c. It was nicely illustrated with full color and readable code. And when I saw the Kindle price, I went for it. Let's just say the code is not very readable (it's all left justified) and the layout is all messed up. Is this the publisher's fault? Is this Amazon's fault? I don't care, I bought the book and don't feel like I should have to buy the print version to get the same experience. That said, you can still work though it, but it's not something you really want to do when you're just beginning iOS game development.

First, who I am... I am a hobbyist who wants to write an iOS app that is good enough to be published someday. This book was the second book I have read in that regard; the first one being "Programming in Objective-C" by Stephen G. Kochan.And now, my review...It worked out great in my case because this book picked up right where the first book had left off. The first book taught me the basics of Objective-C programming, and this book taught me how to apply that knowledge using GUI. It is in full color, which made the sample codes and diagrams easier to understand.This book DOES have quite a bit of typos. But those mistakes were pretty easy to spot. Additionally, there was a logic error in one of the example programs (Chapter 4 - "MagicMind") that got me thinking for a while, but that too was easy to fix once I figured out it was indeed a logic error. Otherwise, the sample programs work. And there were quite a few sample apps that cover different aspects of game programming that kept my interest up. Another good thing was that, for each sample code shown, this book explains it line by line --- taking the guesswork out of trying to understand what the code is doing.Most (but not all) the programs work on the simulator. So, you don't need to pay Apple $99 to become a member of the iOS Developer Program to run most apps. I am not a member, yet, and therefore, I could not test some of the sample apps. But I still feel I got my money's worth.If you've never had any experience in iOS programming, Xcode, or Cocoa (Touch), you may want to pick up another book to cover the basics. This book covers them at the beginning, but it may not be enough to build a sound foundation. For me, it was a quick review of what I already knew. In fact, I felt those 100 pages could've been omitted because the topics covered were too easy for someone who knows basics, but not enough for someone who has never had any experience. Instead, the author could have included more sample apps.Despite some short comings, I give this book a 5 star rating because its contents were good and well presented to beginners. I bought this book to learn more iOS programming, and this book delivered it.

Beware the Kindle version of this book. I own a real copy of this book, but bought this because it was cheap and I could keep it on my kindle. I figured it would be nice to have a small, light copy to carry around and maybe I'd actually read it. Unfortunately, there are some serious issues with the formatting which make the code samples nearly useless. I've been a developer for years and I have some experience with C, C++, and Objective C, but I have a hard time following the code samples in the kindle version because the formatting is so bad. The code samples are so mangled, that I have to go back to my physical copy of this book to make sense of them. If you have another copy of this book, the kindle version is nice to have so you can read it on the train or while waiting at the dentist. Not recommended for novices or people without a real copy of the book.

This is one of my favorite books on iOS development. I've read several books on Objective-C and the iOS SDK. Many books just scratch the surface and say the MVC design pattern is important but don't give a complex enough examples to show how to implement MVC. I was feeling a bit stuck in my learning - until I read this book! This book fills in the gaps. Everything finally makes sense.I am now expanding off the knowledge of this book and building some pretty awesome games. You will learn how to build apps like Mastermind, Simon Says and more. The Objective-C chapter for example, has you code a Mastermind game and log it to the console. I started with the basic knowledge from that chapter and eventually built a Mastermind game with an iPad interface. I also took the information about card shuffling from the card games, and created my video poker and black jack games.Before this book I didn't know anything about Core Animation. After this book I was hired to build an app for a company and I needed to know a lot of Core Animation. This book was my go-to reference! Prior to reading this book I didn't know much about touch / gesture recognizers or even working with various views. Once again this book was my go-to reference for dealing with those topics.I like that this is a quick read yet still addresses several topics. Game logic, sound effects, touching views, card shuffling, card animation, etc... are all covered. When building my own apps, I think about problems I need to solve and which of the games in this book cover that problem. Then it's like I need touch information from the Simon Says, I need Core Animation from the Memory game, I need sound effects from Breakout, etc.If you've built some apps that are pretty basic and are looking to move forward, I would highly suggest this book. Even if games are not your focus - you will learn a lot. It just so happens that games are the way these concepts are demonstrated. Also all the code is downloadable so you don't have copy and paste.This book is a solid 5 stars!

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Beginning iOS Game Development, by Patrick Alessi PDF
Beginning iOS Game Development, by Patrick Alessi PDF


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